Accessibility

Play should adapt to the player.

PlayGrid targets WCAG 2.2 Level AA for the hub, instructions, controls, settings, and DOM-based games. A target is not a conformance claim; complete games still require representative testing.

Foundation support

Game requirements

Each playable game must publish its controls and known limitations, support keyboard and touch where the mechanic permits, expose meaningful non-audio state, pause safely, and provide a clear route out of the play surface.

Matchcraft support

Portfolio controls and limitations

Matchcraft

  • Semantic card-button grid with roving keyboard focus
  • Named symbols and state never conveyed by colour alone
  • Explicit pause, restart, and reduced-motion support
  • Saved boards restore paused with focus on Resume; save limits are announced in text

Neon Coil

  • Arrow keys with W A S D or I J K L, arena swipes, and direction buttons. Escape pauses; Tab leaves the arena
  • Reduced decoration, redundant hazard shapes and visible status. Silent gameplay; no audio cues are required
  • The realtime canvas arena requires spatial perception and is not a screen-reader-equivalent game

Prism Break

  • Keyboard, touch, pointer and paddle-position slider controls; pause, deliberate resume, relaxed pace and a visible serve guide.
  • Brick durability uses dot marks and color; optional sound has visual equivalents. Reduced motion removes the decorative ball trail.
  • The moving canvas is not a screen-reader-equivalent game. Rules, controls, scores and major status changes are text-accessible.

Grid Shift

  • Semantic row and column values, keyboard controls, swipe and non-drag direction buttons.
  • Spoken move summaries, 32-move undo, deliberate pause/resume and persistent numbered labels. No sound or animation is required.

Comet Dash

  • One-action keyboard, touch and pointer controls, relaxed pace, pause and deliberate resume. Reduced motion removes decorative star scrolling and the comet trail.
  • Optional jump, landing, clear and loss sounds accompany visible flight state, obstacle-clear counts and the loss panel. Sound requires unmuted Settings and explicit Enable sound.
  • The moving canvas is not a screen-reader-equivalent game. Rules, controls, daily records and major status changes are available as text.

Testing and known limitations

The five games have automated Chromium and keyboard/touch-emulation regression evidence. These checks are not a physical-device, screen-reader, or conformance audit. Representative assistive-technology and participant testing remain open. Neon Coil, Prism Break and Comet Dash use moving canvas gameplay that is not screen-reader equivalent. Their surrounding rules, controls and major status are text-based; reduced motion does not remove movement essential to play.